![]() Sep 8th, 2023 Starfield: DLSS Community Patch Review.Sep 6th, 2023 AMD Radeon RX 7800 XT Review.Sep 20th, 2023 Cyberpunk 2077: Phantom Liberty Benchmark Test & Performance Analysis Review.Sep 19th, 2023 ASUS GeForce RTX 4090 Matrix Platinum Review - The RTX 4090 Ti.Sep 19th, 2023 Intel Meteor Lake Technical Deep Dive.Speaking of FSR, with such a disappointing implementation (no Ultra Quality mode and incorrect sharpening filter values), this upscaling solution falls behind in quality more drastically than usual-only at 4K would it perhaps make sense for some users. DLSS deals with vegetation details even better than the native resolutions, including 1080p, and small details in the distance are rendered more correctly and complete. It almost doubles performance in Quality mode, and image quality is more detailed and stable than the TAA/FSR solution. Speaking of image quality and performance, compared to native resolution, the DLSS performance uplift at 4K is an impressive improvement to the game. In our testing, we set the sharpening filters to 0 for both upscaling solutions. For DLSS, the sharpening slider works as intended, but there is a catch with FSR: even setting it to 0 in the menu will have it apply some level of sharpening filter in the render path, so you can't completely disable it with FSR. In Dying Light 2, both FSR and DLSS are implemented with the ability to tweak the level of the sharpening filter in the render path by using a slider in the game settings. Tweaking the config file won't help either, so we only have 3 options available for each upscaling solution. Speaking of DLSS, Ultra Performance mode is also missing in the DLSS implementation. We're not sure if this was intentional or just a mistake by the developers. ConclusionUnfortunately, while implementing FSR for this game, the developers decided to exclude Ultra Quality mode for FSR, which is the most usable FSR quality mode across all resolutions.
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